VGDensetsu also found more images in Beep! Mega Drive magazine (November 1992 + February 1993) I’ve got the PC-98 game, and I’ve got a magazine that shows screens from *before* the Mega CD version was canned… and I’ve got to say, it looks nothing at all like those pics from the Gamefan mag.” “It’s a fantasy adventure game with lots of (non-CG) animation. (It may be several.)”Īs noted by Zigfried these images from the Sega Mega CD version of Apros are completely different from their first PC-98 game, so we can assume it was really going to be some kind of sequel: He told Kei that he will continue development but is unsure of what format Apros will appear on.
![sega cd roller blading game sega cd roller blading game](https://i.ytimg.com/vi/B93AoGz8arQ/maxresdefault.jpg)
“Apros was mentioned again in the June 1993 Gamefan, where the letters columnist informed a reader that the guy who was developing Apros has left Wolfteam (along with many others) and is starting his own company. “The only screenshots I’ve found are in this vaguely worded capsule preview from the February 1993 issue of (Diehard) Gamefan.” A few months later they were already working on a sequel for Sega Mega CD, titled “ Apros – Tenkū no Shō” (アプロス天空の章), but in the end was quietly cancelled when the main developer / designer has left the team.Īs noticed by Kid Fenris on the Lost Levels forums:
#SEGA CD ROLLER BLADING GAME SERIES#
The original “ Apros: Daichi no Shou Kaze no Tankyuu Sha hen” was an adventure game based on a series of Japanese Sci-Fi Fantasy novels, developed by WolfTeam (now Namco Tales Studio, mostly known for their Tales Of series) and published in 1992 for PC-98. In the end the game was never released and we don’t know how much was completed before its cancellation. If this was the case, races in Puyo Korogashi could have been even crazier and more unpredictable than other Mario Kart clones. In concept art we also see “ question marks doors” with traps behind them: we speculate these would work like those fake doors in “ Takeshi’s Castle” and players would have to choose the correct one to pass through. For sure Puyo Korogashi could have been a fun game to watch!
![sega cd roller blading game sega cd roller blading game](https://i.ebayimg.com/images/g/7P8AAOSwAPFgil0H/s-l1600.jpg)
Each character had their own way to push the puyo: for example a witch would use her broom, an anthropomorphic elephant would blow it with its trunk and a fish with legs would slap it with its fins.
![sega cd roller blading game sega cd roller blading game](http://beta.ems.ladbiblegroup.com/s3/content/b8bf99a15f167cdfdc40ea4d65448e13.png)
By looking at concept art published in a Japanese gaming magazine it seems that while racing players had to roll a giant puyo slime / ball (just like in Tamakorogashi, a game in which kids roll balls during sports days at school). Puyo Korogashi is a cancelled racing game that was in development by Compile around 1995, initially planned for the Sega 32-x Mega Drive add-on but later moved to the Saturn.